rugby 7s rules pdf

Rugby 7s, governed by World Rugby, is a fast-paced variant gaining global popularity, played with modified rules and seven players per team.

Understanding these regulations, detailed in official game laws and readily available resources, is crucial for players and fans alike.

What is Rugby 7s?

Rugby 7s is a reduced-player version of the traditional 15s game, renowned for its speed, skill, and continuous action. Played on a standard rugby field, but often slightly smaller, it features seven players on each team.

This dynamic format emphasizes open running, creative playmaking, and quick transitions. Matches are shorter, typically lasting around 14 minutes (plus stoppage time), divided into two seven-minute halves.

The game’s accessibility and exciting nature have led to its inclusion in major sporting events, like the Olympics, and a thriving global tournament circuit. It’s a thrilling spectacle for both participants and spectators.

Governing Body: World Rugby

World Rugby is the international governing body responsible for regulating rugby union, including Rugby 7s, worldwide. They establish and maintain the Laws of the Game, ensuring consistency and fair play across all levels of competition.

This organization oversees the global Rugby 7s Series, the pinnacle of the sport, and manages its inclusion in major events like the Olympic Games. World Rugby provides resources, education, and support to national unions, fostering the growth and development of the game globally.

Access to the complete Laws of the Game, including explanatory videos and clarifications, is available through their official website.

The Field of Play

Rugby 7s is played on a rectangular pitch, typically no more than 100 meters long and 70 meters wide, with specific markings defining key areas for gameplay.

Dimensions and Markings

The playing area for Rugby 7s is a rectangle with a maximum length of 100 meters between the goal lines, and a width of 70 meters.

In-goal areas, extending beyond the goal lines, are crucial for scoring tries.

Try lines are positioned at the dead ball lines.

22-meter lines are parallel to the goal lines, influencing tactical kicking.

Halfway line divides the field, impacting restarts.

Touch lines mark the sidelines, defining boundaries.

Markings are essential for referees and players to accurately judge positioning and enforce the laws of the game.

In-Goal Area

The In-Goal Area, extending beyond each goal line, is vital for scoring a try in Rugby 7s.

A try is awarded when a player grounds the ball in the opponent’s in-goal.

Dimensions typically extend 22 meters deep, though variations exist.

Defending players must prevent grounding the ball within this area.

Attacking players aim to exploit space and speed to reach the in-goal.

Tactical kicking into the in-goal can create scoring opportunities.

Safe play is paramount within this contested zone, emphasizing player safety.

Players and Team Composition

Rugby 7s teams consist of seven players on the field, demanding versatility. Strategic substitutions are permitted, allowing for tactical adjustments and player management throughout the match.

Number of Players

Rugby 7s distinguishes itself fundamentally through its reduced player count. Unlike the traditional 15-a-side game, each team fields only seven players on the pitch at any given time. This smaller team size dramatically alters the dynamics of the game, emphasizing speed, agility, and individual skill.

The limited number of players necessitates a higher level of fitness and versatility from each athlete, as they are required to cover more ground and contribute across multiple facets of the game. Strategic positioning and efficient teamwork become paramount to success in this fast-paced format.

This core difference impacts all other aspects of the game, from tactical approaches to the physical demands placed on the players.

Substitutions Regulations

Rugby 7s allows for a limited number of substitutions throughout a match, typically with a maximum of five players able to be replaced. These substitutions are strategically crucial, enabling teams to refresh fatigued players and introduce specialized skills.

Substitutions are generally permitted only during specific stoppages in play, such as after a try has been scored, during halftime, or following an injury. Once a substituted player has left the field, they cannot return to the game, adding a layer of tactical consideration.

Effective substitution management is vital for maintaining intensity and adapting to the evolving game situation.

Match Duration and Timing

Rugby 7s matches consist of two seven-minute halves, separated by a short halftime break, with potential extra time for knockout stage tiebreakers.

Precise timekeeping is essential.

Match Length

A standard Rugby 7s match unfolds over two halves, each lasting seven minutes, with a brief interval for halftime. This condensed timeframe demands relentless intensity and strategic play from all participants; The clock doesn’t stop for minor stoppages, adding to the continuous flow of action.

However, in knockout stages, if a match ends in a tie, extra time – typically a sudden-death period – is implemented to determine a winner. This ensures a definitive result, maintaining the competitive spirit. Accurate timekeeping is paramount, overseen by the match officials.

Halftime and Extra Time

Halftime in Rugby 7s provides a crucial one-minute break between the two seven-minute halves, allowing players a short respite for tactical adjustments and recovery. This brief pause is vital for maintaining intensity throughout the match.

Extra time comes into play in knockout scenarios when the scores are level at full time. Typically, a sudden-death period is utilized, meaning the first team to score wins. This heightened pressure demands composure and precision. The duration and format of extra time can vary based on tournament regulations.

Scoring

Points are awarded for tries (5), conversions (2), and penalty goals (3) in Rugby 7s, demanding diverse offensive strategies and accurate kicking skills for success.

Try – 5 Points

A try is the highest-scoring play in Rugby 7s, awarding five points when a player grounds the ball in the opponent’s in-goal area. This can be achieved by physically placing the ball on the ground, or by applying downward pressure with the hand, arm, or front of the body.

Crucially, the player must be in control of the ball during the grounding process. A try signifies a significant breakthrough and often dictates the momentum of the game, requiring skillful attacking play and defensive resilience to both score and prevent them.

It’s the primary method of accruing points.

Conversion – 2 Points

Following a try, the scoring team is granted a conversion attempt, worth two points. This involves a place kick or drop kick taken from a point on the field in line with where the try was scored. The kick must pass over the crossbar and between the uprights of the goalposts to be successful.

The conversion provides a valuable opportunity to add to the try’s score, demanding accuracy and composure from the kicker under pressure. It’s a crucial element of maximizing point-scoring opportunities.

Penalty Goal – 3 Points

A penalty goal awards three points to the non-offending team when the opposing side commits an infraction. The team can opt for a penalty kick at goal, taken from the spot of the penalty. Similar to a conversion, the kick must successfully pass over the crossbar and between the uprights.

Strategically, penalty goals offer a reliable scoring method, particularly within kicking range. They are often chosen when a try seems unlikely, providing a valuable point-scoring opportunity and maintaining scoreboard pressure.

Game Restart & Possession

Following scoring or stoppages, play restarts with a kick-off or set piece. Rucks and mauls dictate possession battles, while safe tackling is paramount for continued play.

Kick-off Procedure

The match begins with a drop-kick from the center of the field, initiating play. Opposing players must be at least 10 meters away until the ball is kicked.

The kick-off must travel at least 10 meters forward to be valid; otherwise, the opposing team gains possession. Following a score, the non-scoring team restarts play with a drop-kick from their 22-meter line.

Strategic kicking is vital, aiming to gain territory or put pressure on the receiving team. Proper execution and adherence to the 10-meter rule are essential for a legal and effective kick-off.

Ruck and Maul Rules

Rucks and mauls are key contested areas in Rugby 7s, forming after a tackle. A ruck involves players contesting possession over the ball on the ground, while a maul occurs when a player carrying the ball is held up by opponents, forming a dynamic contest.

Players must join from behind the hindmost foot, maintaining their feet. Hands cannot be used to pick up the ball within a ruck; it must be raked back with the feet. Mauls must move forward, and players cannot intentionally collapse them.

Quick ball from rucks and effective mauling are crucial for attacking momentum.

Tackle Rules & Safety

Tackles in Rugby 7s must be made below the shoulder line to ensure player safety. High tackles are strictly prohibited and result in penalties, potentially escalating to yellow or red cards. Tacklers must release the ball carrier immediately after the tackle is completed.

The tackled player must release the ball immediately, allowing for a quick recycle. Dangerous tackles, including spear tackles or tackles around the head, are severely penalized. Emphasis on safety is paramount, with referees actively monitoring tackle technique.

Proper technique minimizes injury risk.

Set Pieces

Scrums and lineouts are key set pieces in Rugby 7s, though modified for speed and flow; scrums are uncontested in many competitions.

These restarts require specific techniques and player positioning, governed by World Rugby’s laws.

Scrum Rules in Rugby 7s

Scrums in Rugby 7s differ significantly from the 15s game, prioritizing safety and speed. Often, particularly in non-elite competitions, scrums are uncontested, meaning there’s no pushing.

When contested, the engagement sequence is simplified, focusing on a stable formation rather than forceful impact. The front rows bind, and the scrum-half feeds the ball straight into the tunnel.

Players must not intentionally collapse the scrum, and striking for possession is limited. The emphasis is on quick ball retrieval, facilitating attacking opportunities, and minimizing injury risk. Referees closely monitor scrum technique.

Lineout Procedures

Lineouts in Rugby 7s are streamlined for a faster game. Unlike the 15s version, lifting is generally not permitted, enhancing player safety and simplifying the set-piece.

Players line up perpendicular to the touchline, and the throw-in must be straight. Opposing players can compete for the ball in the air, but jumping must be timed to avoid interference.

Quick throw-ins are encouraged, and the ball must be played immediately after it’s secured. Referees prioritize a swift restart to maintain the game’s momentum and flow.

Foul Play and Penalties

Rugby 7s enforces strict discipline; penalties arise from infringements like dangerous tackles or offsides, resulting in free kicks or penalty goals.

Sanctions range from warnings to yellow cards.

Types of Penalties

Rugby 7s features several penalty types stemming from rule breaches. Free Kicks are awarded for minor infringements, allowing a team to restart play. Penalty Kicks, more severe, offer a scoring opportunity at goal or a kick to touch for territorial advantage.

Yellow Cards result in a temporary suspension (2 minutes) for cynical fouls or repeated offenses, reducing the team to six players. Red Cards signify expulsion from the match for serious foul play, leaving the team shorthanded for the remainder of the game. Consistent infringements lead to escalating sanctions, emphasizing fair play.

Discipline and Sanctions

Discipline in Rugby 7s is paramount, enforced by the referee through a tiered system of sanctions. Repeated infringements don’t just yield penalties; they can escalate to warnings and ultimately, player suspensions. Yellow cards mandate a two-minute sin-bin period, impacting team dynamics.

More serious offenses, like dangerous tackles or intentional fouls, trigger red cards, resulting in permanent expulsion. Teams must adhere to World Rugby’s guidelines, promoting respect and safety. Consistent breaches can lead to post-match citing and further disciplinary action.

Offside Rules

Offside in Rugby 7s centers on being ahead of the ball when it’s played by a teammate, restricting forward movement and strategic positioning.

Understanding these principles is vital for legal play and maintaining possession.

General Offside Principles

Offside in Rugby 7s fundamentally revolves around a player’s position relative to the ball and their teammates. A player is considered offside if they are in front of a teammate who last played the ball.

This rule aims to prevent players from gaining an unfair advantage by being ahead of the play;

Crucially, being offside isn’t a penalty in itself; it becomes an offense only when the offside player interferes with play – attempting to gain possession, hindering opponents, or obstructing the ball.

Players must actively strive to remain behind the ball or become ‘on-side’ by retreating until level with, or behind, the furthest foot of their teammate who last played the ball.

Understanding this dynamic is key to legal and effective gameplay.

Offside at the Ruck and Maul

Offside rules at the ruck and maul in Rugby 7s are particularly nuanced. Players arriving at a ruck or maul from an offside position must bind onto a teammate already legally bound.

Simply being near the ruck or maul isn’t sufficient; active participation through binding is essential to become ‘on-side’.

Players must enter through the offside line – the imaginary line extending from the hindmost foot of their teammate – and immediately bind.

Failure to do so constitutes an offense, potentially resulting in a penalty.

Maintaining awareness of teammate positions is vital.

Advantage Rule

The advantage rule allows play to continue when a minor infringement occurs, if the non-offending team gains a clear advantage.

Referee discretion is key in applying this principle.

Applying the Advantage

Applying the advantage in Rugby 7s demands swift assessment from the referee. If a team commits an infraction, play isn’t immediately halted; instead, the referee observes if the opposing team benefits.

This benefit must be clear and substantial – a gain in territory, possession, or attacking opportunity.

If an advantage isn’t realized quickly, the referee will return to the original infringement and award a penalty or free kick.

The speed of 7s necessitates rapid decision-making regarding advantage, balancing fairness with maintaining the game’s flow.

Referee Discretion

Referee discretion is paramount in Rugby 7s, given the game’s dynamic nature and the need for quick judgments. While laws provide a framework, interpretation often falls to the official.

Factors like player safety, game flow, and the spirit of the game influence decisions.

The advantage rule, for example, relies heavily on the referee’s assessment of a potential benefit.

Consistent application of discretion, coupled with clear signaling, is vital for maintaining fairness and player trust throughout the match.

Tournament Formats

Rugby 7s tournaments commonly employ pool play, followed by knockout stages. These formats, governed by World Rugby regulations, determine champions through competitive matches.

Pool Play

Pool play is a foundational stage in many Rugby 7s tournaments. Teams are divided into smaller groups, or pools, and compete against each other within those pools. This initial phase allows for a broader range of teams to participate and provides valuable match experience.

Points are typically awarded for wins, draws, and losses, determining the ranking within each pool. The top-performing teams from each pool then advance to the subsequent knockout stages, continuing their pursuit of the championship title. This format ensures competitive balance and exciting gameplay.

World Rugby guidelines dictate specific rules regarding pool composition and tie-breaking procedures.

Knockout Stages

Knockout stages represent the pinnacle of competition in Rugby 7s tournaments, following the initial pool play. These stages feature a single-elimination format, meaning a loss results in immediate removal from contention. Matches are typically more intense and strategically focused, as every play carries significant weight.

Common rounds include the quarter-finals, semi-finals, and ultimately, the final match to determine the champion. In the event of a tie, extra time or a tie-breaker procedure, as defined by World Rugby regulations, is implemented.

Advancement depends entirely on winning each match.

Match Officials

Referees are central to Rugby 7s, enforcing the Laws of the Game with specific signals. Their roles include ensuring player safety and fair play during matches.

Referee Signals

Referees utilize a standardized set of signals to communicate decisions clearly to players and spectators. These visual cues are essential for understanding penalties, advantages, and the restart of play.

Common signals include raised arms for advantage, crossed arms for a penalty, and a pointing finger to indicate offside.

Detailed guides, often including explanatory videos, are available from World Rugby, illustrating each signal’s precise meaning.

Mastering these signals is vital for players, coaches, and fans to fully comprehend the flow and rulings of a Rugby 7s match.

Roles and Responsibilities

Match officials in Rugby 7s encompass more than just the referee; they include assistant referees and timekeepers, each with distinct duties. The referee controls the game, enforces the laws, and ensures player safety.

Assistant referees aid in decision-making, particularly regarding touch and offside.

Timekeepers manage match duration and track stoppages.

All officials must possess a thorough understanding of the laws of the game, as defined by World Rugby, and maintain impartiality throughout the competition.

Law Variations & Modifications

Rugby 7s often features adapted rules for youth play or specific tournaments, differing from standard World Rugby laws to enhance safety and accessibility.

Youth Rugby 7s Adaptations

Youth Rugby 7s prioritizes player development and safety, often implementing modifications to the standard rules. These adaptations frequently include reduced contact intensity, focusing on skill acquisition and minimizing injury risk.

Common adjustments involve limiting contestable scrums or replacing them with uncontested versions, particularly for younger age grades. Modified tackle techniques, emphasizing safety and proper form, are also prevalent.

Furthermore, adjustments to pitch dimensions and game duration cater to the physical capabilities of young players. These adaptations ensure a positive and developmental experience, fostering a love for the game while prioritizing well-being.

Modified Rules for Specific Tournaments

Specific Rugby 7s tournaments frequently introduce rule variations tailored to the event’s unique context or objectives. These modifications can range from adjustments to scoring systems – like bonus points for specific try types – to alterations in substitution regulations.

Tournament organizers might also implement experimental law applications to test potential changes to the broader game. These variations are always communicated clearly to participating teams before the competition begins.

Understanding these specific rules is crucial for success, as they can significantly impact strategy and gameplay. Detailed tournament guidelines, often available as a PDF, outline these adaptations.